The Archer is the basic unit of the archer line to be trained at the Archery Guild and for Scotland at the Highland Barracks. In the 13th century, it can be upgraded to the Crossbowman. For Scotland and England, the Archer is the only unit available from this line.
Upgrades[]
Hit points | Longbowmen (+20, England only) |
Attack | Fletching (+1) Bodkin Arrow (+1) Bracer (+1) Alchemy (+1) Bow Practice (+1) Longbowmen (+4, England only) |
Range | Fletching (+1) Bodkin Arrow (+1) Bracer (+1) Bow Practice (+1) Longbowmen (+2, England only) |
Speed | Pavises (-10%) |
Firing rate | Thumb Ring (+18%) |
Accuracy | Thumb Ring (+15%) Ballistics (hit moving targets) |
Armour | Aketon (+1/+1) Cuirie (+1/+1) Sallet (+1/+2) Pavises (+0/+5) |
Conversion defense | Faith Heresy |
Creation speed | Indenture (+33%) |
Cost | Pavises (+25%) Gaelicisation (-20%, Scotland only) |
Upgrades | Crossbowman |
Civilisation bonuses[]
- Bohemia: Archers have +1 attack, cost 25 wood, 40 florins.
- Brandenburg: Archers are separate from the Crossbowman and Arbalester line. Archers cost -10%/-25%/-40% in 13th/14th/15th centuries.
- Brittany: Archers have +10 HP, cost 30 wood, 50 florins.
- Burgundy: Archers have +5 HP.
- Flanders: Archers have +5 HP.
- France: Archers cost 45 wood, 30 florins.
- Guelders: Archers have +40 HP, move 20% slower.
- Savoy: Archers have -10 HP, cost 25 wood, 35 florins.
- Scotland: Archers have +1 range, +5 HP.
Team bonuses[]
- Poland: Archers deal +1 bonus to buildings.