Civilizational Benefits Edit
- Crossbowmen +2 attack, take longer to reload
- Militia, Knightly Infantry +1 attack
- Peasants +10 HP
- Technologies cost -10% in 13th, -15% in 14th, -20% in 15th century.
- +3 peasants, -150 food, 50 wood
- Town Halls support 10 population
- Kogge more expensive, takes longer to construct
- Access to the Guild Hall
- Farms +45 food (Team Bonus)
Hausmacht - Castles +1500 HP, Lancers +30 HP, Enables Rhenish Knights
Romzug - Ministeriales +1 attack, Spearmen +20 HP, Enables Reichsritter, enables conversion
Unique Units and Technologies Edit
Reichsritter - Lancer with attack bonus vs. siege weapons; requires Romzug
Landesaufgebot - Militia and Rhenish Knights are cheaper
Militia Line - Bavaria receives all units within this line. Researching Landesaufgebot makes them cheaper.
Spearman Line - Bavaria receives both spearman-line units. Researching Romzug gives spearman-line units +20 HP.
Ministerialis - Bavaria receives this unit. In addition, researching Romzug grants Ministeriales +1 attack.
Lancer Line - Bavaria receives both units of this line. In addition, researching Hausmacht gives lancers +30 HP.
Militia Lancer Line - Bavaria does NOT receive this line.
Unique Unit - See above.
Skirmisher Line - Bavaria receives both units within this line.
Archer Line - Bavaria receives all units within this line.
Cavalry Archer Line - Bavaria receives both units within this line.
Ram Line - Bavaria receives all units of this line.
Scorpion Line - Same as above.
Other Siege Units - Bavaria only receives the Trebuchet.
Knightly Infantry - Bavaria receives both units of this line.
Demolition Ship - Bavaria receives the Demolition Ship. Bavarian Demo Ships also receive a 50% HP-bonus.
Dock - Bavaria receives all technologies at this building.
Town Hall - Bavaria receives all technologies at this building.
Guild Hall - Bavaria has the full array of techs to pick from.