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Walking foot knight
Foot Knight

Foot Knights in Age of Chivalry Hegemony

The Foot Knight is the upgraded form of the Man-at-Arms. It is the strongest infantry unit available, apart from some unique units.



Vital StatisticsEdit

Century: 15th

Training Facility: Castle

HP: 80

Attack: 13

Armor/Pierce Armor: 3/4

Range: Melee

Cost: 60 food, 40 florins

Special: +2 vs buildings

UpgradesEdit

Upgrade from: Man-At-Arms

Attack: Forging , Iron Casting, Blast Furnace, Swordsmanship, Dannebrog (Danish Unique Technology)

Armour: Scale Armour, Mail Armour, Plate Armour

Speed: Squires

LOS: Pathfinding

SynonymsEdit

  • Scolteboer (Friesland)

Civs and Foot KnightsEdit

Bavaria: +1 attack.

Bohemia: cost more.

Burgundy: cheaper.

Denmark: +2 attack, +1 pierce armour, -10 HP. Researching Baltic Crusades provides +2 attack.

England: +10 HP, shorter training.

Flanders: Cost decreases as player advances through centuries. +1 attack vs. buildings.

Friesland: HP increases as player advances through centuries. Researching Fetkeapers provides +3 attack.

Guelders: +1 attack. Additional HP, but slower and attacks slower. Researching Baltic Crusades provides +2 attack.

Savoy: Take up 1 population slot. Cheaper, faster attack/speed but with fewer HP, -1 attack.

Saxony: +10 HP. Attack speed increases as player advances through centuries. Researching Kurfürst provides +3 attack.

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