Type: Knightly Infantry
Available to: Burgundy
Trained at: Castle
Requires: Italian Alliance
Cost: 65 food, 40 florins
Armor/Pierce Armour: 10/2
Special: +4 vs. buildings.
Attack: Forging, Iron Casting, Blast Furnace, Swordsmanship
Armour: Scale Armour. Mail Armour, Plate Armour
Training time: Indenture
Scenario Editor NotesEdit
The "Swabian Knight", an editor-only unit, uses the same stats as the Italian Infantry and the graphics of the former "Teutonic Knight".
You're likely to remember the Teutonic Knight of AOK when using this. The Italian Infantry has the same strengths (heavy melee armor, very good attack, conversion resistance) and weaknesses (slow, expensive, vulnerable to archers) as its counterpart. That said, this also requires a very expensive technology to begin production - unlike the Teutonic Knight, it isn't available until the 15th century - and it is produced at the castle.
Italian Infantry, when used correctly, can slice through infantry easily and serve as reliable living tanks against cavalry, but it'd be a very good idea to keep them away from anti-infantry units, or archers, for that matter. They serve as a nice protection--and distraction--for the cavalry. A player focusing on defeating your Chevaliers might end up panicking seeing strong infantry accompanying them.
The dukes of Burgundy often fought with temporary or mercenary contingents. A few years before his death, Charles the Bold contacted Italian condottieri, and soon thousands of Italian troops were in his service to augment and diversify the largely cavalry-based Burgundian army. Once again, results were mixed. Although some Italian condottiere remained loyal, the count of Montebasso betrayed duke Charles and killed and captured many fleeing Burgundians after the battle of Nancy in 1477.