Trained at: Castle
Cost: 70 Food, 80 Florins, 2 population slots
Attack: 12 (+2 in 14th century)
Armor/Pierce Armor: 2/4
Upgrades To: Royal Knight
Upgrade Century: 15th
Attack: Forging , Iron Casting, Blast Furnace, Chivalric Order
Armour: Scale Barding Armour. Mail Barding Armour, Plate Barding Armour
Hit Points: Bloodlines, Auld Alliance (Scottish Unique Technology)
- Ritter (Austria, Bavaria, Saxony, Brandenburg)
- Rytir (Bohemia)
- Ecuyer (Brittany, Burgundy, France, Savoy)
- Ridder (Denmark)
- Schiltknecht (Flanders, Guelders)
- Grietman (Friesland)
- Lovag (Hungary)
- Scudiero (Naples)
Civs and KnightsEdit
Austria: +1 attack.
Burgundy: +60 HP, more expensive.
France: +20% HP, cheaper, +2 LOS (Team Bonus).
Guelders: more HP, slower attack/speed.
Hungary: Knightly Cavalry attack 10%/15%/25% faster, starting at the 13th century.
Naples: trained in Stables, 20% slower produce speed. Choosing the Valois Angevins offers +15% extra hp and researching Military Manuals offers +2 attack.
Savoy: fewer HP, cheaper, +2 attack vs. archers (Team Bonus).
Other civs: Normal.
Though being the most expensive of all early units, the Knight is also the strongest cavalry unit available in the 13th century. If you can afford them, they are a devastating raiding unit that only fears well-formed pike defences. French, Guelders and Burgundian knights can be particulary devestating with their additional durability, and the French, with a lower cost while retaining a higher HP level than the average, combine floodability with durability to produce a truly frightening swarm of cavalry.