The Teutonic Order is a country sub-group branching from Brandenburg . To play as the Teutonic Order, research the relevant Policy Decision at your Town Hall in the 13th century.
The Teutonic Order disables most of your regular units (such as crossbowmen , militia , etc) and the German and Slav Barracks, Stable and the University. In return, you gain the ability to create auxiliaries from the Order Commandry, militia from the Town Hall, and two very powerful, slow heavy units from the castle . Some technologies from the University can instead be researched at the Order Commandry.
Civilizational Benefits Edit
- Same as Brandenburg
- Towers and Walls have more HP, Tower upgrades free
- Castles have +400 HP, +2 range, +5 garrison slots
- Disables non-siege military units
- Enables new Order units and technologies
- Priests can convert
Unique Units and Technologies Edit
Halbbruder - Strong but slow infantry with attack bonus against unique units
Ritterbruder - Strong but slow cavalry with attack bonus against siege units
Liv Auxiliary - Light cavalry with attack bonus against cavalry
Lett Auxiliary - Crossbowman
Riga Militia - Militia
Missionary - Mounted Priest
Counterpoise Trebuchet - Trebuchets fire, pack/unpack faster
Cistercian Reform - Missionary, Halbbrüder and Ritterbrüder receive +2/+2p armour
Imperial Privilege - Halbbrüder and Ritterbrüder receive +3 attack
The Order can train German Militia.
The Order can train Liv Auxiliaries.
The Order can train Lett Auxiliaries
Ram Line - same as Brandenburg.
Scorpion Line - same as Brandenburg.
Mangonel Line - same as Brandenburg.
Other Siege Units - same as Brandenburg. The Order can hire German Gunners.
Galley Line - same as Brandenburg.
Demolition Ship - same as Brandenburg.
Blacksmith - same as Brandenburg.
Castle - same as Brandenburg.
Military - same as Brandenburg.
Dock - same as Brandenburg.
Economy - same as Brandenburg.
Church - same as Brandenburg.
Town Hall - same as Brandenburg.
University - disabled.